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83
README.md
83
README.md
@@ -1,5 +1,84 @@
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# Load-time patcher
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# Flicker
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Flicker is a universal load-time binary rewriter for native AMD64 Linux applications. It maps the
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target executable into memory, performs a linear scan disassembly, and applies patches using a
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hierarchy of tactics, allowing for instrumentation, debugging, and hook injection.
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This approach allows Flicker to maintain control over the process lifecycle, enabling it to handle
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Statically linked executables, Dynamically linked executables (via interpreter loading), and System
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calls (e.g., intercepting `readlink`, `clone`).
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It tries to offer a middle ground that aims for native execution speeds with the flexibility of
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dynamic instrumentation.
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## Work In Progress
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This project is currently in active development.
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Already supported are Statically linked executables, basic dynamically linked executables (via
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`PT_INTERP` loading), and basic syscall interception.
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Full `dlopen` support, JIT handling, signal handling, and a plugin system are pending.
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## Build
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Flicker uses the Zig build system. Ensure you have Zig 0.15.1 installed.
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To build the release binary:
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```bash
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zig build -Doptimize=ReleaseSafe
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```
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To run the test suite (includes various static/dynamic executables):
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```bash
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zig build test
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```
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The compiled binary will be located at `zig-out/bin/flicker`.
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## Usage
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Flicker acts as a loader wrapper. Pass the target executable and its arguments directly to Flicker.
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```bash
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./flicker <executable> [args...]
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# Example: Running 'ls' through Flicker
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./zig-out/bin/flicker ls -la
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```
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## How it Works
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For more information see the [Project Overview](docs/project_overview.md) and the [Use
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Cases](docs/use_cases.md).
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### The Loader
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Flicker does not use `LD_PRELOAD`. Instead, it maps the target ELF binary into memory. If the binary
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is dynamically linked, Flicker parses the `PT_INTERP` header, locates the dynamic linker (mostly
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`ld-linux.so`), and maps that as well. It then rewrites the Auxiliary Vector (`AT_PHDR`, `AT_ENTRY`,
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`AT_BASE`) on the stack to trick the C runtime into accepting the manually loaded environment.
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### Patching Engine
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Before transferring control to the entry point, Flicker scans executable segments for instructions
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that require instrumentation. It allocates "Trampolines" - executable memory pages located within
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±2GB of the target instruction.
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To overwrite an instruction with a 5-byte jump (`jmp rel32`) without corrupting adjacent code or
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breaking jump targets, Flicker uses a Back-to-Front scanning approach and a constraint solver to
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find valid bytes for "instruction punning."
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### Syscall Interception
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Flicker can replace `syscall` opcodes with jumps to a custom handler. This handler emulates the
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syscall logic or modifies arguments.
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Special handling detects `clone` syscalls to ensure the child thread (which wakes up with a fresh
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stack) does not crash when attempting to restore the parent's register state.
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Path Spoofing: Intercepts readlink on `/proc/self/exe` to return the path of the target binary
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rather than the Flicker loader.
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## License
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Apache 2.0
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Apache License 2.0
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47
docs/TODO.md
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47
docs/TODO.md
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## General things
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### Thread-locals
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Right now we don't use any thread-local stuff in zig. This means that the application can freely
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decide what to do with the `fs` segment. If we need some thread-locals in the future we have to
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carefully think about how to do it.
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If `FSGSBASE` is available we can swap out the segment real fast. If not we would need to fallback
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to `arch_prctl` which is of course a lot slower. Fortunately `FSGSBASE` is available since Intel
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IvyBridge(2012) and AMD Zen 2 Family 17H(2019) and Linux 5.9(2020).
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## Major things
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- [x] `clone`: with and without stack switching
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- [x] `clone3`: with and without stack switching
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- [x] `fork`: likely there is nothing to be done here but just to be sure, check again
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- [x] `rt_sigreturn`: we can't use the normal `syscall` interception because we push something onto
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the stack, so `ucontext` isn't on top anymore.
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- [x] `/proc/self/exe`: intercept calls to `readlink`/`readlinkat` with that as argument
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- [ ] `auxv`: check if that is setup correctly and completely
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- [ ] JIT support: intercept `mmap`, `mprotect` and `mremap` that change pages to be executable
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- [ ] `SIGILL` patching fallback
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- [ ] `vdso` handling
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## Minor things
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- [ ] Cleanup: When a JIT engine frees code, our trampolines are "zombies", so over time we leak
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memory and also reduce the patching percentage
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- [ ] Ghost page edge case: In all patch strategies, if a range spans multiple pages and we `mmap`
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the first one but can't `mmap` the second one we just let the first one mapped. It would be better
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to unmap them
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- [ ] Re-entrancy for `patchRegion`
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- when a signal comes, while we are in that function, and we need to patch something due to the
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signal we will deadlock
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- [ ] strict disassembly mode: currently we warn on disassembly error, provide a flag to stop instead
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- [ ] Separate stack for flicker
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- when the application is run with a small stack (`sigaltstack`, goroutines) we might overflow
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especially for the `patchRegion` call
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- either one global stack for all to use(with a mutex) or a thread-local stack (though using
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`fs` has other problems)
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- [ ] `exec`: option to persist across `exec` calls, useful for things like `make`
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- [ ] `prctl`/`arch_prctl`: check if/what we need to intercept and change
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- [ ] `seccomp`: check what we need to intercept and change
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- [ ] `modify_ldt`: check what we need to intercept and change
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- [ ] `set_tid_address`: check what we need to intercept and change
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- [ ] performance optimizations for patched code? Peephole might be possible
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115
docs/project_overview.md
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115
docs/project_overview.md
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@@ -0,0 +1,115 @@
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# Project Flicker: Universal Load-Time Binary Rewriting
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Flicker is a binary rewriting infrastructure designed for native amd64 Linux applications. Its
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primary objective is to enable universal instrumentation-the ability to patch any instruction-with
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minimal performance overhead.
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Current approaches to binary rewriting force a difficult trade-off between coverage, performance,
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and complexity. Flicker addresses this by operating at load-time, combining the transparency of
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load-time injection with control-flow agnostic patching techniques. This architecture supports
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statically linked executables, dynamically linked libraries, and Just-In-Time (JIT) compiled code
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within a single unified framework.
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## The Landscape of Binary Rewriting
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To understand Flicker's position, it is helpful to look at the two dominant approaches: dynamic and
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static rewriting.
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Dynamic Binary Translation (DBT) tools, such as DynamoRIO or Pin, execute programs inside a virtual
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machine-like environment. They act as interpreters that disassemble and translate code blocks on the
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fly. This allows them to handle JIT code and shared libraries natively because they see the
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instruction stream as it executes. However, this flexibility incurs significant overhead, often
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slowing execution by 20% to 50% because the engine must constantly disassemble and translate code.
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Static Binary Rewriting involves modifying the binary on disk before execution. While potentially
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fast, this approach faces the theoretically undecidable problem of disassembly. Identifying all jump
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targets in a stripped binary is reducible to the halting problem. If an instruction is moved to
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insert a patch, existing jump targets break. Static tools often lift code to an Intermediate
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Representation (IR) to manage this, but this adds complexity and brittleness.
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## The Flicker Architecture: Load-Time Rewriting
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Flicker pursues a third path: load-time binary rewriting. This occurs after the executable is mapped
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into memory but before the entry point is executed. By implementing a custom user-space loader, the
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system gains total control over the process lifecycle without incurring the runtime overhead of a
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DBT engine.
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The key advantage of this approach is the ability to use `mmap` to allocate trampoline pages
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directly near the target code. This removes the need to hijack binary sections to embed loader and
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trampoline information, which is a common limitation of static rewriting tools.
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### The Patching Mechanism
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To solve the static rewriting issue of shifting addresses, Flicker adopts the methodology used by
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E9Patch. The core invariant is that the size of the code section never changes, and instructions are
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never moved unless evicted to a trampoline. This makes the patching process control-flow agnostic;
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valid jump targets remain valid because addresses do not shift.
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Flicker applies patches using a hierarchy of tactics ordered by invasiveness. Ideally, if an
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instruction is five bytes or larger, it is replaced with a standard 32-bit relative jump to a
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trampoline. If the instruction is smaller than five bytes, the system attempts "Instruction
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Punning," where it finds a jump offset that overlaps with the bytes of the following instructions to
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form a valid target. If punning fails, the system tries using instruction prefixes to shift the jump
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bytes (Padded Jumps).
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When these non-destructive methods fail, Flicker employs eviction strategies. "Successor Eviction"
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moves the following instruction to a trampoline to create space for the patch. If that is
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insufficient, "Neighbor Eviction" searches for a neighboring instruction up to 128 bytes away,
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evicting it to create a hole that can stage a short jump to the trampoline. As a final fallback to
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guarantee 100% coverage, the system can insert an invalid instruction to trap execution, though this
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comes at a performance cost.
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### Universal Coverage via Induction
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Flicker treats code discovery as an inductive problem, ensuring support for static executables,
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dynamic libraries, and JIT code.
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The base case is a statically linked executable. Flicker acts as the OS loader: it reads ELF
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headers, maps segments, performs a linear scan of the executable sections, and applies patches
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before jumping to the entry point. This relies on the assumption that modern compilers produce
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tessellated code with no gaps.
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The inductive step covers JIT code and dynamic libraries. on Linux, generating executable code
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mostly follows a pattern: memory is mapped, code is written, and then `mprotect` is called to make
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it executable. Flicker intercepts all `mprotect` and `mmap` calls. When a page transitions to
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executable status, the system scans the buffer and applies patches before the kernel finalizes the
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permissions.
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This logic extends recursively to dynamic libraries. Because the dynamic loader (`ld.so`) uses
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`mmap` and `mprotect` to load libraries (such as libc or libGL), intercepting the loader's system
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calls allows Flicker to automatically patch every library loaded, including those loaded manually
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via `dlopen`.
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## System Integration and Edge Cases
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Binary rewriting at this level encounters specific OS behaviors that require precise handling to
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avoid crashes.
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### Thread Creation and Stack Switching
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The `clone` syscall, creates a thread with a fresh stack. If a patch intercepts `clone`, the
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trampoline runs on the parent's stack. When `clone` returns, the child thread wakes up inside the
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trampoline at the instruction following the syscall. The child then attempts to run the trampoline
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epilogue to restore registers, but it does so using its new, empty stack, reading garbage data and
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crashing.
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To resolve this, the trampoline checks the return value. If it is the parent, execution proceeds
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normally. If it is the child, the trampoline immediately jumps back to the original code, skipping
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stack restoration.
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### Signal Handling
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When a signal handler returns, it calls `rt_sigreturn`, telling the kernel to restore the CPU state
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from a `ucontext` struct saved on the stack. If a trampoline modifies the stack pointer to save
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context, `rt_sigreturn` is called while the stack pointer is modified. The kernel then looks for
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`ucontext` at the wrong address, corrupting the process state. Flicker handles this by detecting
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`rt_sigreturn` and restoring the stack pointer to its exact pre-trampoline value before executing
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the syscall.
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### The vDSO and Concurrency
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The virtual Dynamic Shared Object (vDSO) allows fast syscalls in user space. Flicker locates the
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vDSO via the `AT_SYSINFO` auxiliary vector and patches it like any other shared library. Regarding
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concurrency, a race condition exists where one thread executes JIT code while another modifies it.
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Flicker mitigates this by intercepting the `mprotect` call while the page is still writable but not
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yet executable, patching the code safely before the kernel atomically updates the permissions.
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13
src/main.zig
13
src/main.zig
@@ -376,6 +376,19 @@ test "nolibc_pie_fork" {
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// );
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// }
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test "nolibc_nopie_signal_handler" {
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try testHelper(
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&.{ flicker_path, getTestExePath("nolibc_nopie_signal_handler") },
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"In signal handler\nSignal handled successfully\n",
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);
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}
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test "nolibc_pie_signal_handler" {
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try testHelper(
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&.{ flicker_path, getTestExePath("nolibc_pie_signal_handler") },
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"In signal handler\nSignal handled successfully\n",
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);
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}
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fn testPrintArgs(comptime name: []const u8) !void {
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const exe_path = getTestExePath(name);
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const loader_argv: []const []const u8 = &.{ flicker_path, exe_path, "foo", "bar", "baz hi" };
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@@ -64,7 +64,23 @@ export fn syscall_handler(ctx: *SavedContext) callconv(.c) void {
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return;
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},
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.rt_sigreturn => {
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@panic("sigreturn is not supported yet");
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// The kernel expects the stack pointer to point to the `ucontext` structure. But in our
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// case `syscallEntry` pushed the `SavedContext` onto the stack.
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// So we just need to reset the stack pointer to what it was before `syscallEntry` was
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// called. The `SavedContext` includes the return address pushed by the trampoline, so
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// the original stack pointer is exactly at the end of `SavedContext`.
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const rsp_orig = @intFromPtr(ctx) + @sizeOf(SavedContext);
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asm volatile (
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\\ mov %[rsp], %%rsp
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\\ syscall
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\\ ud2
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:
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: [rsp] "r" (rsp_orig),
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[number] "{rax}" (ctx.rax),
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: .{ .memory = true }
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);
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unreachable;
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},
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.execve, .execveat => |s| {
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// TODO: option to persist across new processes
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35
src/test/signal_handler.zig
Normal file
35
src/test/signal_handler.zig
Normal file
@@ -0,0 +1,35 @@
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const std = @import("std");
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const linux = std.os.linux;
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var handled = false;
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fn handler(sig: i32, _: *const linux.siginfo_t, _: ?*anyopaque) callconv(.c) void {
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if (sig == linux.SIG.USR1) {
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handled = true;
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const msg = "In signal handler\n";
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_ = linux.syscall3(.write, 1, @intFromPtr(msg.ptr), msg.len);
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}
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}
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pub fn main() !void {
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const act = linux.Sigaction{
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.handler = .{ .sigaction = handler },
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.mask = std.mem.zeroes(linux.sigset_t),
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.flags = linux.SA.SIGINFO | linux.SA.RESTART,
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};
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if (linux.sigaction(linux.SIG.USR1, &act, null) != 0) {
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return error.SigactionFailed;
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}
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_ = linux.kill(linux.getpid(), linux.SIG.USR1);
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if (handled) {
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const msg = "Signal handled successfully\n";
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_ = linux.syscall3(.write, 1, @intFromPtr(msg.ptr), msg.len);
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} else {
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const msg = "Signal NOT handled\n";
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_ = linux.syscall3(.write, 1, @intFromPtr(msg.ptr), msg.len);
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std.process.exit(1);
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}
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}
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